Hello everyone, bet you didn’t expect this so soon huh? Well it is here 0.6 has arrived! Introducing the long awaited metabolism rework, bikes and much more
METABOLISM
Finally it is here! Metabolism has been worked on and improved by a large margin. This was an incredible undertaking and it is still not over! It is a lot to take in so read very carefully to make sure you have your character as much optimized as possible out there.
Also keep in mind, we tried our best to keep the things as they were but the new metabolism is such a change that a mandatory wipe will be conducted.
Where to even start? Well lets start with the stats, now called: Core Attributes. Core attributes work similar like they did before but we went in much more detail:
Strength
- Strength is the physical power of a person, typically measured by how much you can push, pull or lift a physical object.
Is raised by: proper protein intake, executing actions under a load
Is lowered by: protein deficiency, loss of muscle mass
It influences: carry weight, melee damage, calorie burning
Ranges from 1 to 8.
Constitution
- Constitution or body type defines everything connected with physical endurance and stamina.
Is raised by: moving in general, walking, running, swimming, etc.
Is lowered by: not moving, staying still for longer periods of time
It influences: health points, stamina, damage and status (shock, poison, etc.) resistances, immune system, calorie and water consumption efficiency
Ranges from 1 to 5.
Dexterity
- Dexterity determines how skillful you are in performing everyday and/or complicated actions.
Is raised by: calorie deficiency (losing weight)
Is lowered by: calorie sufficiency (gaining weight)
It influences: movement speed and action speed including crafting, eating, reloading
Ranges from 1 to 5.
Intelligence
- Intelligence is the capability of perception and successfully performing tasks.
Currently, it can not be raised nor lowered.
It influences: squad size limit (if you are the leader)
Ranges from 1 to 5
For more information about metabolism rework click the link.
Medical rework
Alright here it is the moment you’ve been also asking for. We have the medical system completely overhauled in much greater detail. From symptoms, bleeding to treating wounds there is a lot to cover here.
Core attributes/skills tab
- The upper section shows your Core attributes levels and progress.
- The lower part are your skill levels and progress. Do keep in mind that there is still a cap on your skills depending on the appropriate Core attribute. The Pie shows your skill level from No Skill, Basic, Medium to Advance and Above Advanced.
Basic info
Here you will find the basic info for your character, from Age, Lifetime aka How much time passed since last respawn. Weight of your character without any gear on, your current health, number of your teeth and your blood type. There is also your blood volume and body temperature but more on that later.
Performance data
This table is what you want to keep your eye on. So let’s get through it.
- First up we have the Stamina bar and the Stamina Units or in short SUStamina Units determine how much actions you can do before you get fatigued.
Max stamina is directly influenced by the CON attribute, the higher your CON, the more stamina you can have.
Stamina consumption and recovery are influenced by Action Difficulty (rates shown below).
Action Difficulty is a literal representation of how difficult it is to perform a certain action and it can be seen in the HUD around the stamina circle bar.
Body stats
Here you will find all the details needed to balance your character:
- Protein
Indication of how fast do Proteins get absorbed in your body.s. - Carbs
Indication of how fast do Carbs get absorbed in your body. - Fat
Indication of how fast do Fats get absorbed in your body. - Minerals
Indication of how fast do Minerals get absorbed in your body. - Vitamins
Indication of how fast do Vitamins get absorbed in your body. - Water
Indication of how fast Water gets absorbed in your body. - Alcohol
Indication of how fast Alcohol gets absorbed in your body. - Bones
Indication of how many kilograms of Bones are there in your body at this particular moment. - Blood
Indication of how many kilograms of Blood is there in your body at this particular moment. - Intestines
Indication of how many kilograms of Intestines is there in your body at this particular moment. - Skin
Indication of how many kilograms of Skin is there on your body at this particular moment. - Organs
Indication of how many kilograms of Organs is there in your body at this particular moment. - Fat
Indication of how many kilograms of Fat is there in your body at this particular moment.
If the body fat reserves fall below a critical level, consequences even include death. - Muscle
Indication of how many kilograms of Muscles is there in your body at this particular moment.
And many more updates about metabolism and medical rework you can check out by clicking on this link.
MOTORCYCLES
HELL YEA BABY MOTORBYKES ARE FINALLY IN! time to buzz around left and right and be fast meanace to the island! We got bikes, we got jumps, we got the gear, what more could you ask for!? Well I’m sure you will think of something. Well here they are.
There are 2 bikes in the game currently. The dirtbike and the Hellrider bike. You can find both on the island. Motorbikes, just as the rest of the wheeled motor vehicles, require both fuel and battery to run. Even though they are fast, agile and adjusted for off road, there is a tradeoff. There is no space for inventory for the motorbikes so make those supply runs light.
So we created a new skill needed to operate the Motorbike-the Motorcycles skill. And guess what it works similar to the Driving skill except for the motorbikes, yeah it’s that simple.
But what are bikes without biker gear? Nothing! you must let everyone know you ride otherwise it does not count!
REVOLVERS
Another highly requested feature! We are on the roll here! That is right time to roll around with a big iron on your hip. Not one but 4!, that is right 4 revolvers have dropped! 2 of them even have brand new ammo created for them:
So go get that Texas red!
As for malfunctions, where the revolvers are the old reliable. One possible malfunction is bad round but when that occurs the revolver will just keep spinning to the next bullet. See it’s not a bug it’s a feature!
DAMAGE REWORK
Alright, time for the big one that changes nothing yet everything. We’ve revitalized the way damage is taken and being dealt. Most of it is in the backend and you won’t really notice it since we spent a lot of time tweaking it so it remains the same. We implemented several different types of damage right. We already covered those in the medical.
Now you might encounter a weird thing here and there that fell out of place, so make sure you leave feedback so we can adjust the best way possible.
You might also be wondering why do it at all then?
Well it allows us a much greater control over damage and future medical consequences of weapons. One of the examples we have finally made for armors the possibility to absorb melee damage. You will see a lot more soon!
Alright now let’s get for all the extras of the patch!
NEW LOCATIONS
Motorbike track
Ah yes we have bikes, but can we race them? Already ahead of you people. You can find the new track in the Z3 sector! We have been racing around it all time and it’s amazing fun. So grab some friends, grab some bikes and go have fun. We may or may not recommend to allow the usage of weapons during races.
Trainyard
New High loot POI settled on the border of Z1 and Z2. Sneak around the forgotten trains of old while avoiding mechs to get that sweet sweet loot.
NOVO SELO
We isolated New town on the Z4 island. Peaceful seaside village where you can get away from it all. Novo Selo is a prime vacation location.
THAT IS ALL FROM US FOR NOW, SEE YOU SOON!
More info about patch : link
Questions: link